Call for Papers: Meaningful Play 2012

A bit short notice on my part – but the deadline has been extended to July 28th. Full site here.

Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2012 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

Conference News

July 14, 2012 – Special Events Announced, including pre-conference talk with Constance Steinkuehler, Opening Reception, Poster Session, and Game Exhibition, Indie Game: the Movie screening and director panel, and Conference Wrap Up, Closing Keynote, and Lunch, and the Meaningful Play Game Room!

July 9, 2012 – Call for submissions deadline extended to July 28. Submit Paper, Panel, Poster, Roundtable, Workshop, and Game submissions now!

June 25, 2012 – Michael John, Ann DeMarle, and John Ferrara announced as remaining three confirmed keynote speakers. See program for details.

June 1, 2012 – Phaedra Boinodiris, Donald Brinkman, and Kurt Squire announced as first three confirmed keynote speakers. See program for details.

April 17, 2012 – The conference hotels are now available for booking.

January 20, 2012 – Registration is open for Meaningful Play 2012.

September 12, 2011 – We are excited to announce the upcoming Meaningful Play 2012 conference to take place October 18-20, 2012 on the campus of Michigan State University.

Conference Audience and Themes

The conference is primarily for:

  • industry and academic game researchers
  • industry and academic game designers and developers
  • game educators
  • students
  • government and NGOs interested in games

The two primary themes of the conference are:

  • exploring meaningful applications of games
  • issues in designing meaningful play

The first theme includes an examination of games (of all types) from primarily an academic research perspective.

The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games for meaningful purposes.

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