As I have mentioned here before, I am taking my last PhD class (/cheer) entitled “The Figure in Film”. So far, it has been an interesting excursion into some very classic works from the ’20’s on – spanning avant-garde, experimental and Russian film (so far..). We have been looking at the role of metaphor, metonomy the figurative as visual representation (carrying over, appropriating and recontextualizing literary definitions). As a final project (and in class presentation) I have to ” develop a discussion of the figure in relation to a film, a filmic corpus, audio-visual form or style or a theoretical approach to films, using the readings and discussions considered during the seminar”. While this is a pretty standard ‘demonstrate what you’ve learned in class’ paper, I am tempted to take it in the direction of my work – mainly video games.
The project I have outlined would essentially be a comparative study – much like the beginning of the course in that it started out with understanding the figurative from a historical perspective and how it has been appropriated – theoretically – into film studies (and production). My question would be to ask what cinematic elements of figuration are carried over into v. games? What (if any) elements are purely ‘gamic’? And perhaps – does the figurative serve the same purpose in games as it does in film? I know these are pretty vague questions – but they are simply a point of departure so that I can start amassing some literature on anything related. And so – as always – if anyone has any literature to point me towards or suggestions / directions, it is always more than welcome.