Site Specific Art & Games

Which is my translation from the french term ‘l’art in situ’. After attending a very interesting lecture on site specific and site dependent art forms such as monuments and gallery work, I started thinking about video games and play. The general idea behind this art type is that there is a relationship between the art piece and the location in which it is placed. In the cases of monuments, the relationship is an explicit one – the monument usually depicts a specific event usually at the specific location. For gallery pieces, it is the idea of artwork being created specifically for gallery space – in an attempt to create a specific gallery experience (which some have said – sorry I don’t have my references with me at the moment – that gallery work has dissolved the idea of ‘studio work’ since the studio is not the primary showing space…but I am babbling).

But what interested me was another kind of site specific art – art that is built to be in a sort of cybernetic relationship with the space it is in and the spectator. The examples used in class were a gallery exhibit called mirrored cubes (actually untitled I believe) by Robert Morris, as the spectator walks around the cubes, they only actually see the space they are in through the reflections on the mirrors. Another interesting example was of four steel slabs that weighed literally a ton – are leaned up against each other in a ‘house of cards’ style. The art is dependent on it’s relationship with gravity …

In terms of my work on avatars and identity, I have been thinking around – so far not very successfully – about the site specific relationship players (spectators) have with their avatars (the art) within the game space (the site). At this point, I am just thinking about the relationship a player has with the digital space but in terms of l’art in situ – is there more to it than simply an idea behind the action?

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A Week in Reading (& Work)

After a good birthday weekend, it is time to get back into work as the semester kicks in. On the reading list for this week is Francesco Casetti’s Theory, Post-theory, Neo-theories: Changes in Discourses, Changes in Objects (in the Journal Cinemas, XVII, 2-3, July 9, 2007: 33-44). This reading follows the talk he gave last week. I am also reading some art history articles on the ‘trompe l’oeil’ and site specific art (Rosalind Krauss’ “La Sculpture dans le champ elargi; Johanne Lamoureux’s”Lieux et non-lieux du pittoresque” and Miwon Kwon’s “Genealogy of Site Specificity“). And two articles by Christian Metz (Le cinema, langue ou langage and Probleme de denotation dans le film de fiction). All in all a nice week of reading.

On the work side of things, the AoIR conference is coming up on us fast, and power point slides must be made – bullet points fashioned, key points outlined, excerpts & images uploaded. I have the semester’s assignments plotted out on my dry erase calendar – so this week is dedicated to starting new file folders, sketching outlines and jotting down draft ideas.

Thesis News

I have had an offer to publish my Master’s thesis (Pixels, Parts & Pieces: Constructing Digital Identity) by VDM Publishing.  After much discussion and scrutiny over the contract, I am sending off the author contract today. Originally, they wanted to publish it as a ‘scientific volume’, but after reading it in full have decided that there is a larger audience out there for it, and have bumped it to a ‘specialized interest’ book. There is a little work to be done, the back cover text, an author bio and pic (!!). But it is all relatively minor tweaking. What a great birthday present – my thesis in a nice little bounded package.

Jouer

Spring Edition of the journal “Intermedialites” (No. 9) – Jouer (click on the 9th image in to get a ToC) is a journal put together by the “Centre de Recherche  sur l’Intermedialites” (please forgive my lack of accents). It has some good texts on play, fiction, narrative and other interesting Game Studies related topics. The website is well designed, with a great “Article Abstract” pop-up feature as well.

Gaming for … pleasure?

As I am talking to a friend about her LoTRO experiences (her first mmo), I am nostalgic about my old EQ (and other mmo games that I have listed here more than once, so I won’t list them) days. So much of my research questions came out of those years/experiences, and value those times more than I can ever really express to anyone (without being institutionalized).

Since I embarked on my academic career, I have been increasingly hard pressed to find the time to dedictate myself wholly to playing mmorpg’s. Sure, researchers go in, play to level 20 and write about the gameworld. IOr interview high level players – or even play someone else’s high livel character … In many ways, this is similar to an anthropologist’s work where they go into a culture for 6 weeks, then go home and theorize about their experiences and interviews etc etc. And there is nothing wrong with that approach. But I don’t just want to visit an mmo – I want to live it. And with that, I have to be prepared to accept the face that a research question or idea may not arise from my new experiences. I am not sure how I feel about choosing a game, and going in with a set question – looking for answers that can be found within my experience combined with my corpus of literature… I know this is not a new rant for me, I just don’t know how to deal with it yet. 

As a gamer-turned-academic sometimes I miss just being a gamer. It reminds me of a talk one of my past professors gave in a seminar – you know that you are a ‘real’ sociologist when you can no longer not think like a sociologist. When you can no longer turn off your informed, critical perspective in social situations etc. I feel like I have been hit with a double whammy – I am afraid I lost the ability to simply “PLAY” games as well as the ability to simply “BE” in a social situation. I admit – this is not discipline specific – I have heard people say that they did not study cinema because they wanted to be able to enjoy movies – same for art, literature etc.

So, as I sit here and enviously enjoy the enthusiasm of my friend, (re)living the great and tragic moments of mmo life vicariously through her, I wonder whether I should find a new mmo or go back to an old one – all I know is that I don’t want to be writing about my mmo experiences from 1999 – 2005 for the next 15 years. 

Doctoral Seminar Series

As part of the inaugural year of the ‘Doctorat en Etudes Cinematographique’ at Universite de Montreal, the faculty have put together a doctoral seminar series. Theoretically designed to be ’round table discussions’, today’s was more a meeting and debate of the minds with a group of interested spectators. I have to say, that as someone who is not yet immersed in film theory, I was blown away by the dialogue and dynamics of the two speakers we had today; Francesco Casetti and Martin Lefebvre.

They tackled questions and debated over the claim that ‘cinema is dead’, the purpose of theory in film studies, the question of experience and ‘encounters’ with the object of study in terms of methodology, the question and process of ‘truth’… I only wish that I could have sat there and listened to the two great minds talk about the movement towards a new paradigm of film theory, where scholars share their ideas, work them out and develop them together … a paradigm where not everyone agrees, but can respect and work with each other’s ideas.

All in all, it was a great experience – even if I was tired from sitting in two 3 hour seminars earlier that day.