When In Doubt – Procrastinate

I have been trying to wrap my brain around some material that I am supposed to submit to my advisor by Friday for a Monday morning meeting. I have everything in bits and pieces, but have no real idea as to how to get the ball rolling (a continuation of my earlier post about flood gates etc..). Every day, I look at the bits and pieces, and theoretically I KNOW what I have to do, but for some reason, I am blocked. I read and re-read my 4 page proposal outline, and think that it is simply a job of fill in the blanks (since the outline makes pretty good sense). If I “know” what to do – why can’t I do it?

In response to my brain blockage, I spent some more time on Amazon.ca, and bought a few more books. I am not sure when I will have time to read them what with my reading heavy PhD seminar on The Figure in Film, a new writing project that I will chat about once I am able, and my chosen duties for getting gameCODE into full swing for the fall semester. Nonetheless, they will be fun to have around for those days when all I can think of doing is procrastinate.

Today’s book list: Dungeons and Desktops: The History of Computer Role-Playing Games by Barton; Gamer Theory by McKenzie Wark; How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics by N. Katherine Hayles; Digital Culture, Play, and Identity: A World of Warcraft® Reader (edited collection) Hilde G. Corneliussen (Editor), Jill Walker Rettberg (Editor); Bodies in Code: Interfaces with Digital Media by Mark B. N. Hansen; I, Avatar: The Culture and Consequences of Having a Second Life by Mark Stephen Meadows.

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About Kelly Boudreau

I have a PhD in Film Studies with a strong focus on Game Studies from Université de Montréal. With a BA & MA in Sociology, my research focuses on the player/avatar relationship specifically addressing the processes through which the potential for hybrid-identity can emerge during video game play. Other research interests have centered on forms of mediated sociality ranging from the dynamics of social identification in online computer games and virtual worlds to the fusion of internet activity and everyday life. I am also a Rock(band) star and mother of two fantastic young women.

Posted on September 23, 2008, in Reading, Thinking. Bookmark the permalink. Leave a Comment.

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